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Miguel G. Lourenço
Dec 5, 20201 min read
EYES UNCLOUDED: Now a HARDCOVER book!
Since last speaking about Eyes Unclouded it has climbed the Platinum stage to Mithral on the DMsGuild!
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Miguel G. Lourenço
Aug 15, 20201 min read
EYES UNCLOUDED: Editing a Best-Selling TTRPG Anthology
I was an editor for this anthology and it's such a beautiful, fun collection! I'm very proud of everyone that worked on this; there are...
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Miguel G. Lourenço
Aug 15, 20201 min read
FASHION EMPIRE: Promotion to Lead Narrative Designer
June 2020 marked my one-year anniversary at Frenzoo! Not long after, I had a meeting with Frenzoo's co-Founder, Simon Newstead and we...
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Miguel G. Lourenço
Jun 9, 20201 min read
CATHNOQUEY: Leading a diverse team of Writers
I joined Cathnoquey: The Fractured Isles in late 2019, after seeing a role call on ModDB. I had worked with Ash Lawrence before in...
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Miguel G. Lourenço
Jun 9, 20201 min read
UNDERGROUND ORACLE PUBLISHING: Writing and Designing D&D 5E Supplements
After joining the RPG Writer Workshop discord in the Summer of 2019, I quickly dove into the community side of TTRPGs through Discord and...
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Miguel G. Lourenço
Jun 9, 20201 min read
FASHIONISTA: Localisation and Translation
Nearly eight months after joining Frenzoo as a Games Writer and Narrative Designer, I was asked if I would be interested in taking up a...
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Miguel G. Lourenço
Jul 31, 20191 min read
BLOG POST: Venturing into Game Design
Similarly to how I got my position at Pixel Princess Blitz, my friend Jack Tomlinson has been a partner in crime in a new game.
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Miguel G. Lourenço
Jul 31, 20191 min read
FASHION EMPIRE: Writing for an established IP
After stepping down from the Lead Writer position of Fallout: Miami, I was hired as a Writer for Frenzoo's successful game, Fashion Empire.
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Miguel G. Lourenço
Jul 31, 20191 min read
GAME OF THRONES: ASCENT: QA & Editing
I played GoT: Ascent extensively back in the day, as well as engaging in their player forums.
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Miguel G. Lourenço
Jul 31, 20191 min read
ENDLESS WORLD: Consultancy & Editing
I was approached by Radiance Games for a QA and Editor role for their game, Endless World. I was given a free copy of the game.
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Miguel G. Lourenço
Jul 29, 20191 min read
BLOG POST: Ubisoft's Junior Narrative Designer Shortlist
It had been a dream for as long as I started playing Rayman on PS1.
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Miguel G. Lourenço
Feb 7, 20191 min read
BLOG POST: Writing on Pixel Princess Blitz
Writing on Pixel Princess Blitz came through a friend mentioning its writer role call on a Facebook group. While I have mentioned this...
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Miguel G. Lourenço
Feb 1, 20191 min read
BLOG POST: Songwriting on Fallout: Miami
Before becoming a Lead, I used my poetry background when writing songs for Sergey Neiss, the Lead Sound on Fallout: Miami. He learned...
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Miguel G. Lourenço
Jan 31, 20191 min read
BLOG POST: Polygon on Fallout: Miami
When the official trailer for Fallout: Miami came out and I first applied to join the project, multiple news outlets reported on it....
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Miguel G. Lourenço
Jan 26, 20191 min read
BLOG POST: Writing the Monthly Update videos for Fallout: Miami
Besides leading the team of writers and offering feedback and editing for the department, my creative exploits involved more than just...
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Miguel G. Lourenço
Jan 3, 20191 min read
PIXEL PRINCESS BLITZ: Joining as a Writer
While living in a student-flat in Worcester during my first year at University, I met this great Welsh dude that goes by the name of Tack...
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Miguel G. Lourenço
Nov 25, 20181 min read
BLOG POST: Becoming the Co-Lead Writer of Fallout: Miami
I had joined the Fallout: Miami team in late July 2018, tackling the story bible within the first week of being shown the internal ropes....
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Miguel G. Lourenço
Jul 28, 20181 min read
FALLOUT: Miami
As of late July 2018, I have joined the Writers of Fallout: Miami! With a team of Senior Writers sporting decades of experience in...
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Miguel G. Lourenço
Jul 28, 20181 min read
FALLOUT: Cascadia
I joined the Writing Team of Fallout: Cascadia early 2018. I was blown away by the size and ambition of the project and applied shortly,...
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